The IoT Conference is organized together with the Mobile Tech Conference, so that in addition to IoT topics there are also talks on mobile like Augmented Reality and ARKit.
Till Krempel talked about some real use cases in his presentation:
- Games, here Pokemon Go is probably the best known
- Medicine, by projecting MRI data from the inside of the foot to the outside
- Exploded assembly drawings
- Indoor navigation and location based services (e.g. library)
- IoT devices without a display
AR in Movies
Short films, films and series currently show the possibilities of AR in the future, but this is mostly presented in a total flood of advertising.
- In Hyper-Reality this is hopefully very extreme represented.
- Where, on the other hand, in Ghost in the Shell a Koi fish swims between the oversized advertisements to calm you down.
- With the help of an ad blocker in the neck – as shown in the current Netflix series Altered Carbon – the virtual advertising can also be hidden.
Ortwin Gentz talked about ARKit and the new features of ARKit 1.5, which will be available with iOS 11.3 (currently Beta) and will include the recognition of walls, geometry (e.g. round table) and images.
To test the image recognition I extended the demo app from the ARKit documentation Recognizing Images in an AR Experience. First I printed out three pictures by Flip Hodas about pop-culture dystopian and hung them on the wall. Then I added (only) his Space Invaders image to the demo app.
5×11 series of Space Invaders are drawn as emojis over the picture as soon as it is recognized.
In this case, the emojis are only placed as information over the image. I could also add more information e.g. that Space Invaders is a video game from 1978. If I would expand my demo as game, where you can shoot on the invaders, then it would be a AR Native app.
The article AR-First Mobile second also explains what an AR Native app is, which can be answered with the simple question:
“Why do this in AR, wouldn’t a regular app be better for the user?” — Matt Miesnieks